374 research outputs found

    High-Resolution Shape Completion Using Deep Neural Networks for Global Structure and Local Geometry Inference

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    We propose a data-driven method for recovering miss-ing parts of 3D shapes. Our method is based on a new deep learning architecture consisting of two sub-networks: a global structure inference network and a local geometry refinement network. The global structure inference network incorporates a long short-term memorized context fusion module (LSTM-CF) that infers the global structure of the shape based on multi-view depth information provided as part of the input. It also includes a 3D fully convolutional (3DFCN) module that further enriches the global structure representation according to volumetric information in the input. Under the guidance of the global structure network, the local geometry refinement network takes as input lo-cal 3D patches around missing regions, and progressively produces a high-resolution, complete surface through a volumetric encoder-decoder architecture. Our method jointly trains the global structure inference and local geometry refinement networks in an end-to-end manner. We perform qualitative and quantitative evaluations on six object categories, demonstrating that our method outperforms existing state-of-the-art work on shape completion.Comment: 8 pages paper, 11 pages supplementary material, ICCV spotlight pape

    DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling

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    Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost interactive face modeling is a popular approach especially among amateur users. In this paper, we propose a deep learning based sketching system for 3D face and caricature modeling. This system has a labor-efficient sketching interface, that allows the user to draw freehand imprecise yet expressive 2D lines representing the contours of facial features. A novel CNN based deep regression network is designed for inferring 3D face models from 2D sketches. Our network fuses both CNN and shape based features of the input sketch, and has two independent branches of fully connected layers generating independent subsets of coefficients for a bilinear face representation. Our system also supports gesture based interactions for users to further manipulate initial face models. Both user studies and numerical results indicate that our sketching system can help users create face models quickly and effectively. A significantly expanded face database with diverse identities, expressions and levels of exaggeration is constructed to promote further research and evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201

    pFedES: Model Heterogeneous Personalized Federated Learning with Feature Extractor Sharing

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    As a privacy-preserving collaborative machine learning paradigm, federated learning (FL) has attracted significant interest from academia and the industry alike. To allow each data owner (a.k.a., FL clients) to train a heterogeneous and personalized local model based on its local data distribution, system resources and requirements on model structure, the field of model-heterogeneous personalized federated learning (MHPFL) has emerged. Existing MHPFL approaches either rely on the availability of a public dataset with special characteristics to facilitate knowledge transfer, incur high computation and communication costs, or face potential model leakage risks. To address these limitations, we propose a model-heterogeneous personalized Federated learning approach based on feature Extractor Sharing (pFedES). It incorporates a small homogeneous feature extractor into each client's heterogeneous local model. Clients train them via the proposed iterative learning method to enable the exchange of global generalized knowledge and local personalized knowledge. The small local homogeneous extractors produced after local training are uploaded to the FL server and for aggregation to facilitate easy knowledge sharing among clients. We theoretically prove that pFedES can converge over wall-to-wall time. Extensive experiments on two real-world datasets against six state-of-the-art methods demonstrate that pFedES builds the most accurate model, while incurring low communication and computation costs. Compared with the best-performing baseline, it achieves 1.61% higher test accuracy, while reducing communication and computation costs by 99.6% and 82.9%, respectively.Comment: 12 pages, 10 figures. arXiv admin note: text overlap with arXiv:2310.1328

    Pose2Room: Understanding 3D Scenes from Human Activities

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    With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~\cite{von2017sparse}. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and interactions tend to give strong information about the objects in a scene -- for instance a person sitting indicates the likely presence of a chair or sofa. To this end, we propose P2R-Net to learn a probabilistic 3D model of the objects in a scene characterized by their class categories and oriented 3D bounding boxes, based on an input observed human trajectory in the environment. P2R-Net models the probability distribution of object class as well as a deep Gaussian mixture model for object boxes, enabling sampling of multiple, diverse, likely modes of object configurations from an observed human trajectory. In our experiments we show that P2R-Net can effectively learn multi-modal distributions of likely objects for human motions, and produce a variety of plausible object structures of the environment, even without any visual information. The results demonstrate that P2R-Net consistently outperforms the baselines on the PROX dataset and the VirtualHome platform.Comment: Accepted by ECCV'2022; Project page: https://yinyunie.github.io/pose2room-page/ Video: https://www.youtube.com/watch?v=MFfKTcvbM5
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